Dilbert Contest Draws Mobile Game Developers
By
Anthony Laneau

 

Every game developer dreams of creating the next big hit. Here is an opportunity for them to get the global exposure they need for their next big creative idea.

The world’s largest mobile development platform is organizing a competition to find the next big game for the world’s most famous comic strip, Dilbert.

It’s an opportunity for game developers—professional and aspiring—to showcase their creativity and skills using an internationally recognized brand. In addition, every recently laid-off developer will receive a free one-year subscription to Corona SDK Pro worth $599 just for entering the competition.

“Even if the developer doesn’t win, he will still have a mobile game for his portfolio, and a full year to work on their mobile coding skills—for free,” said Eric Schwertzel, who is running the Dilbert competition. “But here’s the best part. They own whatever they develop, minus the Dilbert assets, so they could potentially make money off of it.”

The winning game will be personally selected by the creator of Dilbert—Scott Adams—and potentially featured by a major phone manufacturer. Corona Labs will also be giving away ten 1-year Corona SDK Pro subscriptions and smaller prizes like iTunes gift cards as awards.

Under this competition, the only thing a developer needs to bring is his or her creativity. Corona Labs will provide everything needed to create the mobile game, including the Dilbert artwork, a consumer-friendly platform for game developers of all skill levels and the global marketing power of the Dilbert name. You can sign up here: http://coronalabs.com/dilbert/

Unfortunately, the gaming industry is changing quickly, which is why so many developers are getting laid off. The old world of expensive game consoles no longer exists as consumers start playing mobile games. This competition gives these laid off developers a chance to enhance their portfolio and create a game that will help them adapt to this new mobile world.

Professional and aspiring game developers can enter the Dilbert competition organized by Corona Labs—the maker of Corona SDK, the world’s largest mobile development platform. Tens of thousands of apps have already been created on Corona SDK including the game, Bubble Ball, which was developed by a 14-year-old boy. His game is now one of the most downloaded free games on the iTunes Apps store with more than 16-million downloads.

Dilbert judges are looking for an MPAA “PG” rating that shows Dilbert inside of his familiar working environment. No offensive, vulgar or other disruptive content that would not fit with the Dilbert working environment.

Dilbert is the most downloaded, emailed and posted comic strip in the world. He appears in 70 countries, 25 languages and 2000 newspapers.

The geekiness of Dilbert and developers makes for a lovely union. On the surface, Dilbert is all about crushing bureaucracy at work, and having to navigate office politics. Fans relate to his sense of frustration and hopelessness that most employees feel at work. Most Dilbert fans will tell you they work next to people just like the characters who work with Dilbert.