Crowdfunding to Increase for Indie Developers
The report also argued that there will be strong growth in monetization of smartphone games across emerging markets, with carrier billing deployments increasingly facilitating storefront payments in countries with lower banked penetration rates. It claimed that with micro-apps now being embedded in messenger services, these may serve as an additional delivery channel for games in the medium term, stimulating further growth.
New Players Enter the Dedicated Gaming Segment
Meanwhile, Juniper’s sister report, PC & Console Games: Trends, Opportunities, and Vendor Strategies 2014-2019, concludes that amid declining sales, a shift to digital game software distribution and adapting elements of the free-to-play business model are inevitable. Competition from newly emerging dedicated game hardware manufacturers, such as Steam Machine and Shield, poses new challenges for the traditional players as well as an opportunity for the segment to revitalize itself.
Other findings from the report include:
- Advertisements are becoming increasingly key in revenue generation, as only about 6% of mobile games will be paid for at point of download in 2019.
- Diversified gaming offerings have resulted in a sharp uplift in the scale and session length of social/casual games amongst wider demographics.
The whitepaper, ‘Mobile & Tablet Games ~ Making Players Payers’, is available to download from the Juniper website together with further details of the full report and Interactive Forecast Excel (IFxl).